Once the mods and the optional file are in place, you can start Gungeon. For a general tutorial on installing backends, click here In this case, the mod author probably informed you where to get the needed backend. Some mods depend on other backends - for example, the mod author might've wanted to add functionality not present in the base ETGMod API. Optionally you can create a file called mods.txt in the Mods directory and specify the order of loading mods, with each path on each line (if you don't understand, just don't do anything, ETGMod will do it for you). You can put your mods (not backends!) in the directory both in the form of. If the Mods directory doesn't exist, create it. For example, if you are a Steam user, you will create the Mods folder here: C:Program Files (x86)Steamsteamappscommon7 Days To Die. We will put the downloaded mods in this folder. Linux: ~/.local/share/Steam/steamapps/common/Enter the Gungeon/Mods We need to create a Mods folder in the directory where the game is installed.64bit: C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\Mods.32bit: C:\Program Files\Steam\steamapps\common\Enter the Gungeon\Mods. In the case of the Steam version, these are the paths: The game loads mods from the Mods directory in the game's data. Before reading this, make sure that you've installed the base backend, ETGMod.
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